Rune essence (usable for basic runes).

Pure essence (needed for RuneScape gold members’ runes like law, nature, and cosmic).

Pouches: Rewarded from the Abyss or NPCs, these allow you to carry more essence per run. They degrade over time and must be repaired at the Dark Mage.

Binding necklace: Guarantees binding multiple runes when crafting combination runes.

Graceful outfit: Provides run energy restoration, essential for long runs to altars.

Abyss access: Via the Abyss miniquest, allows for faster travel to most altars.

Runecrafting outfit (Raiment of the Eye): Boosts XP rates and is a huge quality-of-life improvement.

Nature Runes (44–91): Up to 400–600k GP/hr.

Law Runes (54–77): Around 500k GP/hr depending on market.

Double Nature Runes (91+): 1.5M+ GP/hr.

Astral Runes (82–95): Consistent profit and useful for Lunar spells.

This makes Runecrafting not only prestigious but also one of the best money-making skills in the game.

Runecrafting and the OSRS Economy

Runecrafting plays a massive role in the OSRS economy:

Supply of essential runes like laws, natures, and cosmics depends on high-level Runecrafters.

Price stability: Double nature rune crafting keeps rune costs stable.

Demand for essence: Creates a constant market for rune essence and pure essence.

Impact on Magic training: Cheaper runes directly benefit combat and skilling methods reliant on cheap OSRS items Magic.