Inspiring Presence: Magicians Shamans, Priests Shamans and priests all boost the probability of hitting with WoW cataclysm Gold spells by one percent for themselves, as well as for all party members in close proximity.

Heroesic Presence: Hunters Paladins and Warriors are all able to boost the odds of hitting using weapons up to 1 percent for themselves and for all players in the party. Although these (and The Inspiring Presence) aren't the same however they're still a beneficial ability to have particularly when fighting adversaries who are two levels higher than you. They're also compatible when combined with Paladin auras.

Shadow Resistance: All Draenei receive a bonus of 10 points for Their Shadow Resistance.

Draenei Starting Areas

The Draenei begin at Azuremyst Isle, in the most northern part of Kalimdor near the start area for Elves. The initial quests are focused on trying to repair the harm caused by the various crystals that fractured out of Exodar when it crashed. several of them leaked energy into the surroundings and have ruined the surrounding fauna and flora. When you reach the second island of Draenei Bloodmyst Isle and you'll encounter in Blood Elf spies who have been able to gain access to the island and are trying to draw energy from the crystals.

The Exodar includes all of the essential characteristics that a capital city could have: a flight path and trainers for all professions and classes including battlemasters, and the list goes on. It, along with Darnassus is somewhat away in comparison to the two other Alliance capital cities of Ironforge and Stormwind which buy Cataclysm Classic Gold means it is unlikely to be a top destination for players who are sufficiently strong to leave the islands.