The Mage is a traditional magic user who excels in Last Epoch gold dishing out massive damage from a safe distance. With access to elemental spells like Fireball,Lightning Blast,and Glacier,the Mage can obliterate enemy mobs before they get close.

Pros:

High burst damage potential.

Powerful area-of-effect (AoE) spells.

Relatively simple to learn for magic lovers.

Cons:

Fragile—low health and armor.

Requires good positioning and awareness to avoid being overwhelmed.

Mages thrive on spell synergies and precise casting. While they may not be tanky,the right spell combinations can make short work of enemies. If you enjoy glass-cannon characters and ranged magic,the Mage is a great place to start.

Mastery Recommendations for Beginners:

Sorcerer: Focuses on raw spell power and big elemental explosions. Ideal for players who want high damage with a relatively straightforward approach.

Rogue – Agile and Versatile

The Rogue offers a hybrid playstyle,allowing players to switch between deadly melee strikes and ranged bow attacks. This class excels at hit-and-run tactics and can weave in stealth mechanics for added safety and control.

Pros:

Fast and nimble movement.

Versatility between ranged and melee combat.

High single-target and AoE damage.

Cons:

Requires some finesse to master dodge-based survival.

Can be gear-dependent to maximize damage potential.

Rogues offer a dynamic experience for players who enjoy fast-paced,reactive gameplay. Their agility and damage output make them highly effective in the early game and beyond.

Mastery Recommendations for Beginners:

Marksman: Focuses on bow attacks and traps,making it easier to keep enemies at range.

Bladedancer: Offers mobility and high melee damage,but can be riskier if not played carefully.

Sentinel – Tanky and Reliable

If you prefer a slower,tankier playstyle with more margin for error,the Sentinel is one of the most beginner-friendly classes. It comes equipped with strong defensive skills and crowd-control abilities that make it easier to survive chaotic encounters.

Pros:

High durability and survivability.

Strong crowd control and melee damage.

Easy to grasp defensive mechanics.

Cons:

Slower movement and attack speed.

Less flashy compared to spellcasters or Rogues.

Sentinels are a great pick for players who want to get up close and personal without worrying too much about dodging every attack. Their resilience allows for more room to experiment with skill builds and mechanics without the constant risk of death.

Mastery Recommendations for Beginners:

Void Knight: Adds magical damage and unique void-based abilities to your melee kit.

Forge Guard: Focuses on pure tankiness and physical damage.

Paladin: Adds healing and fire-based skills,offering a nice balance of defense and offense.

Strong Early-Game Build: Minion Necromancer (Acolyte Class)

While the Acolyte class can feel intimidating at first due to its dark-themed abilities and summoning mechanics,it offers one of cheap Last Epoch gold the easiest and most powerful early-game builds: the Minion Necromancer.