Recreating Diablo 2's Durance of Hate with Unreal Engine Techniques
Michał Wawruch recently embarked on an exciting project: recreating Diablo 2's iconic Durance of Hate in Unreal Engine. He walks us through the technical steps of the project, covering modeling, texturing, lighting, and the use of Unreal Engine's Procedural Content Generation (PCG) system. His project is rich in detail and provides valuable insights for artists aiming to push the boundaries of...
0 0 Comentários 0 Compartilhamentos